Small teams, weekly releases

The stunt plane

You're here if your mobile team has 10 to 49 engineers and ships weekly.

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In short
  • Answering "where's the release?" eats a month of every engineering manager's year
  • Every weekly release pulls in people from across the company
  • On a weekly cadence, incidents land every few weeks
  • Running a release costs an engineer half their sprint
Where this segment sits

How small mobile teams on weekly releases compare with all teams

On paper, small weekly teams look much like everyone else, at or a few points below the all-teams figure on most of these measures. The frequency of their releases is what impacts a small team the most. Unproductive hours and release risks come round every week, so the same percentages cost these teams more over a year than they would on a slower cadence.

Small teams, weeklyAll teamsRange across the six segments

93% of EMs spend three or more hours per cycle on status updates

All teams: 96%

82% of EMs can't see release status in one place

All teams: 87%

71% of EMs say 21 or more people are required to act on each release

All teams: 77%

33% of EMs say most of their releases miss the planned date

All teams: 34%

33% of engineers lose six or more hours per release to low-value work

All teams: 37%

92% of engineers see an incident that delays features or forces a hotfix at least once every three to five releases

All teams: 87%

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All six segments in one report, ready to pass along to your team.

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