🎙️ Mobile DevEx: The hidden cost of releases — Live discussion Oct 9
🎙️ Mobile DevEx: The hidden cost of releases — Live discussion Oct 9
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Runway Blog
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The Flight Deck
#23 - July 2025
Continuous AI in software engineering, why you should file more Apple Feedbacks, and how the team at monday.com manages their mobile releases
#22 - June 2025
Making Swift error messages human friendly, the ROI of mobile release management, and my AI skeptic friends are all nuts.
#21 - May 2025
Netflix Android app testing at scale, the ROI of mobile release management, and a judge just blew up Apple’s control of the App Store
#20 - April 2025
Choosing optimism about iOS 19, mobile CI is plateauing, the top ten security risks for mobile apps in 2025, and your release knowledge and tooling is way too distributed
#19 - February 2025
How to choose the right approach to cross-platform development, the subtle art of making releases boring, and why mobile engineers dread releases (and how to fix it)
#18 - January 2025
Why mobile engineers dread releases (and how to fix that), the Xcode feature that helped one team eliminate 66,000 lines of code, the Runway 2024 year in review, and more.
#17 - December 2024
Measuring the costs of production issues, enhancing Xcode previews with unit tests, and rollbacks on mobile are possible and you should be doing them
#16 - November 2024
Testing the untestable, 45 finalists for the 2024 Apple App Store Awards, automate GitHub tasks with GitHub CLI, and holistically monitoring, and taking action on, release health.
#15 – October 2024
App development on iPad, AI on Android Spotlight Week, how to build the perfect release train, and automation is not enough to manage your releases.
#14 - September 2024
Swift 6 is officially here, mobile teams are second class citizens (but not on purpose), how to automate everything in the world, and what is mobile release management anyway?
#13 - August 2024
Humans write code and humans make mistakes, a meme that gives people imposter syndrome, what to do when something goes wrong with your app (besides panic), and more.
#12 - July 2024
The subtle art of making releases boring, free on-device translations with the Swift Translations API, and your team’s knowledge and tooling is way too distributed.
#11 - June 2024
What’s new in Swift 6.0, falling down a Kotlin rabbit hole, getting started with Swift testing, and what are mobile release engineering teams and when do you need one?
#10 - May 2024
The hitchhiker’s guide to Kotlin Multiplatform samples and libraries,, the difference between try, try?, and try! In Swift, and at Google I/O AI is the future of Android and the future is now.
#9 - April 2024
Introduction to Kotlin Serialization, splitting up a monolith, thinking of features as command line tools, and the hidden (and not-so-hidden) costs of inefficient releases.
#8 - March 2024
How dogfooding helps Duolingo build a better app, everything you need to know about Swift 5.10, and the hidden and not-so-hidden costs of mobile releases.
#7 - February 2024
The power of self-sufficient features, GitHub Copilot research shows decreased code quality, why mobile infrastructure needs to be more than an afterthought, and an intro to passkeys.
#6 - January 2024
Measuring developer productivity in the real world, submitting your apps to the Apple Vision Pro store, and avoiding release anxiety through communication.
#5 - December 2023
The art of streamlining releases at Mercari, iOS SwiftUI Accessibility Techniques, the best apps and games of 2023, and more.
#4 - November 2023
How DoorDash manages mobile releases, switching build systems seamlessly, delivering reusable components without making them reusable, and more.
#3 - October 2023
How to have influence without authority, mobile security basics, avoiding release anxiety, and more.
#2 - September 2023
Welcome to the second edition of Runway’s monthly mobile release management newsletter, The Flight Deck.
#1 - August 2023
Each and every month we’ll bring you perspectives on managing mobile releases, scaling your mobile team, juggling extra work without even scaling your mobile team, keeping mobile team members happy, and just having an all around better experience building mobile apps.